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Elementary students using plastic building set.More and more schoolwork is game-based, allowing students to learn through playing, building and discovery.

 

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Playmaker, a Los Angeles-based school, incorporates gaming into its curriculum. In the “maker” space, students construct Rube Goldberg structures and make video games or machines. In the “imagination” space, students and teachers tap into their own interests and imaginations to develop ideas and projects. Large group activities, facilitated by multimedia, are conducted in the “adventure” room, such as historical role-playing scenarios and collaborative video gaming.

Source: “Gamedesk’s “Classroom of the Future.” Why is it so hard to reinvent K-12 education?” Pandodaily, http://pando.com/2013/04/29/gamedesks-classroom-of-the-future-why-is-it-so-hard-to-reinvent-k-12-education/.